About Me


Building appealing characters, one simulation at a time.


I’m a Character FX Supervisor with a career built across some of the world’s leading animation and VFX studios. Over the years, I’ve led teams, designed pipelines, and overseen the technical and creative side of cloth, hair, feather, and muscle simulation — always with one goal: to bring appealing, dynamic characters to life.

My journey started as an artist deeply obsessed with the craft — the subtle movement of fabric, the rhythm of the hair blowing in the air, the interplay between physics and storytelling. That curiosity turned into a career spent solving complex problems at scale: building workflows that empower artists and enable productions to move faster, smarter, and with more creative freedom.

Now, through CFX Consulting, I help artists and projects bridge the gap between artistic intent and technical execution.

For artists, that means reel reviews, portfolio development, and honest guidance from someone who knows exactly what supervisors look for in a demo reel or an interview.

For projects, it means tailored consulting on pipeline design, simulation efficiency, and creative problem solving — ensuring your team can focus on what really matters: the art.

I’ve spent my career mentoring and leading teams, helping CFX artists deliver their best work. This consulting venture is an extension of that same passion — helping the next generation of artists and productions reach the highest standards of the industry.